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pragmata sector 1 100%

Alright, gamer! You’re diving into *Pragmata*, Capcom’s latest sci-fi adventure, and you’re aiming for that sweet 100% completion in Sector 1. Excellent choice, as this game, released on April 17, 2026, is a visual feast with intricate puzzles and unique combat. Sector 1, known as the “Solar Power Plant,” is your first major hurdle after the prologue, and it’s where you’ll truly get to grips with Hugh and Diana’s combined abilities.

Here’s a detailed breakdown to ensure you achieve 100% completion in Pragmata’s Sector 1: Solar Power Plant:

### Understanding 100% Completion in Pragmata

Achieving 100% completion in Pragmata typically involves more than just finishing the main objectives. For Sector 1, this means:
* Completing all primary story objectives.
* Locating all collectibles, such as Read Earth Memories (REMs) and Mini Cabin Figures.
* Finding and utilizing all Upgrade Components.
* Successfully navigating all combat encounters and security rooms.
* Activating any hidden Hacking Nodes.

### Sector 1: Solar Power Plant – Walkthrough and Collectibles

Sector 1, the Solar Power Plant, sees Hugh and Diana working to restore power to the lunar base. This area introduces you to core mechanics like hacking, dual-character combat, and environmental puzzles.

**Key Objectives & Progression:**

1. **Enter the Power Plant:** After a tram ride, you’ll arrive at the Generator Entrance. Your initial goal is to enter the plant and restore power. Look for a supply crate to your left near the blue holographic barriers. Use the panel next to it to activate the tram if you need to return to the Shelter. Beyond the barrier is Area 01.
2. **Restore Power:** You’ll need to deactivate two power terminals to remove locks and progress. The first terminal is to the right after entering a room with large, orange pipes. The second is along the wall just to the right of the locked door.
3. **Combat Encounters:** Expect to face hostile robots controlled by the malevolent AI, IDUS. In Sector 1, you’ll encounter Watchers and Walkers. Remember, Hugh’s firearms are often ineffective against metal plating, so Diana’s hacking ability is crucial to expose weak points.
* **Hacking Mechanics:** Diana’s hacking involves a mini-game where you move a cursor across a matrix to connect with a green “EXE node.” Moving across blue squares increases damage, and hitting the EXE node grants enemies the “OPEN” status, making them vulnerable to Hugh’s gunfire.
* **Security Rooms:** You’ll encounter rooms surrounded by yellow barriers that lock down upon entry. You must defeat all enemies within these rooms to unlock the doors and proceed. These rooms sometimes offer rewards.
4. **Navigation and Puzzles:** The game can be tricky to navigate. If you get lost, use your “Scan” ability to create a waypoint that guides you to your next objective. You’ll also encounter light platforming using Hugh’s jetpack and thrusters to dodge attacks and reach distant areas.
5. **Sealed Sector Gate Station Escape Hatch:** After progressing through combat and puzzles, you’ll reach this point. You can return to the Shelter or continue to an area with lasers, where you’ll need to use Hugh’s jumps and thrusters to avoid them.

**Collectibles and Secrets for 100% Completion:**

* **Upgrade Components:** These are vital for improving your abilities. One is found in a room to the left of a two-locked door, on the opposite side of the room. Another can be found on the ground in the laser area after the Sealed Sector Gate Station Escape Hatch. You’ll also find one after picking up some emails about lockdown procedures.
* **Read Earth Memories (REMs):** These provide lore and story insights.
* **REM: Globe:** This collectible is found early in “The Concourse,” which is the third area of the Solar Power Plant.
* **REM: Crayon:** Also located in “The Concourse”.
* **Mini Cabin Figures:** These are small collectibles scattered throughout the environment. Two Mini Cabin Figures are found in “The Concourse”.
* **Hacking Nodes:** These special nodes appear on Diana’s hacking matrix, offering temporary buffs. In Sector 1, you’ll find a “Decode” Hacking Node in a large central chamber with a console.
* **Mod: Hardened Suit:** This upgrade for Hugh’s suit can be found in “The Concourse”.
* **Cartridge Holder:** Another collectible in “The Concourse”.
* **Shelter License Key:** Found in “The Concourse”.
* **Hologram and Holo-Wall:** These are interactive elements that contribute to the environment and story, also found in “The Concourse”.

**Tips for 100% Completion:**

* **Explore Thoroughly:** Don’t rush through areas. Many collectibles and upgrade components are tucked away in corners or behind environmental puzzles.
* **Utilize Scan:** As mentioned, if you’re unsure where to go or if you’ve missed something, use Hugh’s Scan ability to highlight objectives and points of interest.
* **Master Hacking:** Diana’s hacking is central to combat. Practice hitting those EXE nodes quickly to maximize Hugh’s damage output.
* **Combine Abilities:** Remember that Hugh and Diana are a team. Effective use of Diana’s hacking to create openings and Hugh’s diverse arsenal and mobility is key to overcoming challenges.
* **Check Guides (Like This One!):** For any truly stubborn collectibles or puzzles, a detailed walkthrough can save you a lot of time. Reputable gaming sites like IGN and Rock Paper Shotgun have already started compiling comprehensive guides for Pragmata.

By following these steps and keeping an eye out for every hidden gem, you’ll be well on your way to a glorious 100% completion in Pragmata’s Sector 1: Solar Power Plant! Now get out there and show those rogue AI bots who’s boss!

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