Two-handing a weapon in Elden Ring is a fundamental mechanic that alters your moveset, increases damage, and allows you to meet weapon requirements that your base stats might not otherwise permit. Unlike previous FromSoftware titles, two-handing in Elden Ring requires a two-button combination rather than a single toggle.
## Controls for Two-Handing
To two-hand a weapon, you must hold the **Event Action** button and then press the corresponding attack button for the hand holding the weapon.
### PlayStation (PS4/PS5)
* **Right Hand Weapon:** Hold **Triangle** + Press **R1** (or R2).
* **Left Hand Weapon:** Hold **Triangle** + Press **L1** (or L2).
### Xbox (Xbox One/Series X|S)
* **Right Hand Weapon:** Hold **Y** + Press **RB** (or RT).
* **Left Hand Weapon:** Hold **Y** + Press **LB** (or LT).
### PC (Keyboard and Mouse)
* **Right Hand Weapon:** Hold **E** + **Left Click**.
* **Left Hand Weapon:** Hold **E** + **Right Click**.
*Note: To return to one-handing, simply repeat the same button combination.*
## The Strength Multiplier Mechanic
The most significant mechanical benefit of two-handing is the **1.5x Strength multiplier**. When you two-hand a weapon, the game treats your Strength stat as if it were 50% higher than its actual value.
* **Meeting Requirements:** If a Colossal Sword requires 30 Strength and you only have 20, you cannot use it effectively one-handed. However, by two-handing it, your effective Strength becomes 30 (20 x 1.5), allowing you to wield the weapon without the “insufficient stats” penalty.
* **Damage Scaling:** For weapons with Strength scaling (S, A, B, etc.), two-handing increases the damage output because the scaling is calculated based on the boosted effective Strength value.
* **Stat Caps:** This multiplier can push your effective Strength beyond the standard cap of 99. For example, at 99 Strength, two-handing gives you a virtual Strength of 148 for damage calculation purposes.
## Gameplay Advantages of Two-Handing
Beyond stat boosts, two-handing changes how your character interacts with enemies and the environment:
* **Moveset Changes:** Most weapons feature a completely different set of animations when two-handed. These are often more vertical or overhead, which can be useful in narrow corridors where one-handed horizontal swings might bounce off walls.
* **Increased Poise/Stance Damage:** Two-handed attacks generally deal approximately 10% more stance damage than one-handed attacks. This makes it significantly easier to “break” an enemy’s posture for a critical hit (riposte).
* **Reduced Deflection:** Attacks made while two-handing are less likely to “bounce” off an enemy’s shield or hardened skin (such as rock-skinned enemies or miners).
* **Weapon Skills (Ashes of War):** While two-handing, your L2/LT/Shift+Right Click will always trigger the skill of the weapon you are holding, regardless of what is equipped in your off-hand slots.
* **Blocking:** You can block with a two-handed weapon by holding the Guard button (L1/LB). While less effective than a shield, it provides a “Guard Counter” opportunity that one-handing a weapon alone does not.
## Strategic Considerations and Tips
* **Passive Off-hand Buffs:** You can equip an item in your left hand that provides a passive buff (like the **Grass Crest Shield** equivalent, the **Great Turtle Shell**, for stamina recovery) and then two-hand your right-hand weapon. The shield will be placed on your back, but you will still receive the passive stamina regeneration boost.
* **Two-Handed Sword Talisman:** Introduced in the *Shadow of the Erdtree* DLC, this talisman specifically enhances the damage of attacks made while two-handing a weapon by 15%. It is a top-tier choice for builds that do not use shields or dual-wielding.
* **Dexterity and Magic:** Note that two-handing **does not** provide a multiplier for Dexterity, Intelligence, Faith, or Arcane. While you still get the moveset and poise benefits, you will not meet higher requirements for these stats by two-handing.
* **Paired Weapons:** Some weapons, like the **Starscourge Greatsword** or various Claws/Fists, do not “two-hand” in the traditional sense. Instead, the two-handing command causes you to pull out a second copy of the weapon for dual-wielding. These weapons still benefit from the 1.5x Strength multiplier for meeting requirements.

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