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In the game Everything, how do you use the “Become” ability to transform into different objects or creatures?

In the game Everything, players can utilize the “Become” ability to transform into a wide variety of objects, creatures, or entities within the game world, which is a fundamental aspect of gameplay and aligns with the game’s themes of interconnectedness and perspective.

Here’s a detailed breakdown of how to effectively use the “Become” ability:

1. Target Selection: To initiate the transformation, players must first approach or focus on the entity they wish to embody. This could be anything from animals and plants to inanimate objects. The variety underscores the game’s philosophical exploration of existence—encouraging players to see the world from different angles.

2. Activation of the Transform Command: Once you have your target in sight, you activate the “Become” command. This is typically executed through a specific input depending on your chosen platform (such as a particular key on the keyboard or button on a controller). The game will then transform your avatar into the selected entity.

3. Adapting to Different Forms: Each transformation alters your perspective and controls, providing a unique interaction style and capabilities. For instance, a large tree may have different functionalities compared to a small animal, offering players the chance to explore varied gameplay mechanics based on the chosen form.

4. Exploring Perspectives: The core of Everything lies in its ability to let players experience life through the lens of different beings. Using the “Become” ability actively engages players in the philosophical message of the game, emphasizing that every entity, regardless of size or type, has its own role and narrative within the universe.

5. Progression and Unlocking Abilities: Players may need to progress through different stages of the game and interact extensively with the environment before unlocking the full potential of the “Become” ability. This gradual unlocking helps players appreciate the game’s depth and the interrelatedness of all entities.

In summary, the “Become” ability in Everything is a powerful tool for exploration and understanding within the game. By targeting an entity and triggering the transformation, players can immerse themselves in diverse behaviors and viewpoints, highlighting the game’s focus on connection and exploration through transformation. This process not only serves as a gameplay mechanic but also reinforces the profound themes woven throughout the experience.

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