In XCOM 2, the introduction of powerful enemy bosses through the DLCs Alien Hunters and War of the Chosen deepens the layer of strategy and challenge within the game. Each of these formidable foes—the Alien Rulers and The Chosen—offers unique gameplay experiences that require players to adapt their tactics and approach.
Alien Rulers (Alien Hunters DLC)
The Alien Rulers are three unique bosses that act as singular entities within the campaign. Here are their defining characteristics:
– Number and Encounters: There are three Alien Rulers, and each appears only once in a campaign. They do not respawn after being defeated, making each encounter a momentous occasion.
– Behavior and Retreat Mechanics: Each Ruler has a high HP and armor level, coupled with the ability to regenerate health between encounters. They will retreat if they are damaged significantly—losing one-third of their HP or if a certain number of friendly soldiers (usually two or three) are rendered unconscious or killed during the fight. This means that players need to engage strategically across multiple encounters, whittling down their health without allowing them to escape too easily.
– Combat Abilities: Each Ruler has distinct and powerful abilities. For instance, they may possess potent melee attacks, the ability to teleport short distances, and mechanics that control the battlefield, forcing players to adjust their tactics promptly. The mechanics favor aggressive playstyles, but also require patience, as players must time their attacks carefully to maximize damage while minimizing the risk of a Ruler retreating.
The Chosen (War of the Chosen DLC)
In contrast to the Alien Rulers, The Chosen consist of three unique antagonists that offer a dynamic and evolving challenge throughout the campaign:
– Number and Encounter Dynamics: Similar to the Alien Rulers, there are three Chosen, but unlike their counterparts, they can appear in nearly any story mission. They dynamically replace enemy pods during various missions, creating a semi-randomized experience each time a player faces them. Chosen do not appear alongside each other in the same mission, which ensures that players only deal with one at a time.
– Persistent Threat: The Chosen function as recurring nemeses, engaging players on multiple fronts. They evolve with the campaign, gaining new abilities and becoming more unpredictable over time. Their interactions within the game add a layer of strategic consideration, as players must adjust their tactics based on their chosen adversary’s developing skills and personality traits.
– Strategic Impact: The Chosen have their own motivations and storylines that influence the overarching narrative of the game. They can summon reinforcements, impose debuffs, and inflict powerful attacks that are tailored to their specific character traits. The War of the Chosen DLC enhances the overall experience by integrating new squad mechanics and faction systems that affect how players engage with the Chosen and manage their overall threat level.
Comparative Summary
| Enemy Type | Number | Appearance Behavior | Unique Mechanics | DLC |
|——————|——–|————————————————–|————————————————————-|——————–|
| Alien Rulers | 3 | One-of-a-kind bosses, single encounter per type | High HP/armor, retreat after damage/time, regenerate health | Alien Hunters |
| The Chosen | 3 | Appear in many missions, replacing enemy pods | Persistent nemeses, unique story-driven tactics, evolving abilities, influence strategic gameplay | War of the Chosen |
Conclusion
Both the Alien Rulers and The Chosen introduce unique challenges that require players to employ careful tactical planning and resource management. While the Alien Rulers present singular encounters that reward calculated multi-battle strategies, The Chosen create a continuous lurking threat that evolves and adapts, challenging players to consistently alter their approach. Each group embodies the core essence of XCOM’s gameplay—balancing risk and reward in a tactical combat environment.

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