In Fire Emblem Fates, players encounter various objective types across its maps, each requiring different strategies and approaches. Here’s a detailed breakdown of these common objective types, including examples from the game and their significance:
Common Objective Types:
1. Seize:
– Description: The player must take control of a specific location on the map, often a throne or particular point.
– Example in Fates: Similar to traditional “arrive” objectives in earlier Fire Emblem titles, any character is eligible to seize the location.
– Strategic Implications: This objective encourages players to navigate the map while managing enemy threats to secure the target location.
2. Rout the Enemy:
– Description: The objective is to defeat all enemy units present on the map, including any reinforcements that may appear.
– Example in Fates: Commonly appearing in chapters such as Chapter IV: Light’s Sacrifice and during skirmishes.
– Strategic Implications: Players must focus on efficiently dispatching enemies, often choosing optimal positions and utilizing unit strengths.
3. Defeat the Boss:
– Description: A straightforward objective where players must eliminate a specific boss unit to complete the chapter.
– Examples in Fates: Notable chapters include Chapter I: In Endless Dreams and Chapter III: The Changing Tide.
– Strategic Implications: This objective often involves planning to confront the boss while managing surrounding threats, requiring a balance between aggression and caution.
4. Defend or Survive:
– Description: Players must defend a location from enemy attacks or survive for a set number of turns.
– Examples in Fates: While less common, it mirrors defense strategies seen in other Fire Emblem titles, focusing on holding positions against waves of enemies.
– Strategic Implications: Players often need to fortify their positions and prioritize unit survivability, making deployment of defensive units crucial.
5. Escape:
– Description: In certain maps, players are tasked with navigating units to safety, often requiring specific characters to reach exit points.
– Examples in Fates: Fewer maps employ this method, but it adds an urgent tactical element to gameplay.
– Strategic Implications: Players must be vigilant about enemy movement while prioritizing the safe passage of escapees.
Unusual Objectives and Variations:
In addition to the common objectives, Fates introduces some unique or rare conditions that players may encounter:
– Routing all enemies except one target: This adds complexity and can require targeted strategies for specific enemy units.
– Multiple bosses: Some maps may feature more than one boss, demanding distinct approaches to tackle them effectively.
– Sequential castle seizures: Certain chapters may require players to take multiple locations in order, layering strategy on top of the standard seize mechanics.
Other Considerations:
While victory conditions drive the core gameplay, side objectives like visiting villages or opening chests enrich the experience, though they do not qualify as primary map objectives. These side tasks often provide rewards that can enhance the player’s strength in future battles.
Conclusion:
Understanding these objectives in Fire Emblem Fates helps players devise effective strategies to overcome the challenges presented within each chapter. Each objective type offers unique gameplay experiences, encouraging varying tactical approaches and character management tailored to the players’ plans and decisions throughout the game.

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