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In the game, Metal Gear Solid V: The Phantom Pain, how do “CQC” (Close Quarters Combat) moves work for silent takedowns and interrogation?

In Metal Gear Solid V: The Phantom Pain, Close Quarters Combat (CQC) serves as a fundamental mechanic that enhances stealth gameplay by enabling players to perform silent takedowns and interrogations. This system allows players to neutralize enemies efficiently while avoiding detection, which is crucial for maintaining a stealthy approach to missions. Here’s a detailed overview of how CQC operates for these purposes:

CQC Mechanics for Silent Takedowns

1. Approaching the Enemy: Players must first get close to an enemy soldier. This involves careful positioning to avoid being seen or heard.

2. Initiating CQC: Once close enough, players can initiate CQC by pressing the designated button (often the ‘interact’ button) when prompted. This action involves grabbing the enemy.

3. Silent Neutralization:
– Restraint/Hold Up: After grabbing the enemy, players have the option to restrain them, which prevents the enemy from making noise or alerting others. The “hold up” action, where a weapon is pointed at the subdued enemy, can also serve as a prelude to interrogation.
– Silent Knockout: Players can use melee attacks to incapacitate enemies silently, avoiding gunfire or loud sounds that could attract attention.
– Body Disposal: After taking down an enemy, players can throw them over obstacles or hide them behind cover to ensure their bodies aren’t discovered by patrolling guards.

Interrogation Mechanics

Using CQC for interrogation involves a few additional steps:

1. Creating the Right Context: After subduing an enemy in a hold-up state, players must have an interpreter on their staff fluent in the enemy’s language to extract useful information.

2. Triggering the Interrogation: By pressing the command button (for instance, ‘Q’ on PC), players can begin the interrogation process. This step is advised only after disarming or subduing the enemy.

3. Extracting Information: Successful interrogations can reveal critical intel, including enemy locations, security measures, and available resources, which can significantly aid in mission planning.

Additional CQC Tactics

– Luring Enemies: Players can utilize the environment, such as knocking on surfaces to attract an enemy’s attention and draw them into melee range, facilitating easier takedowns.

– Disarming Enemies: During CQC encounters, players can disarm enemies, which not only strips them of their weapons but also renders them more compliant during interactions.

– Quick Series of Attacks: A sequence of swift melee button presses can lead to rapid knockouts or disarming, allowing players to handle multiple threats efficiently without raising alarms.

– Maintaining Control: After subduing enemies, players can keep them under control by pointing a weapon at them, ensuring they remain immobilized until circumstances change (e.g., other guards noticing them).

Conclusion

Mastering CQC in Metal Gear Solid V: The Phantom Pain is essential for players aiming to employ non-lethal stealth tactics. The ability to grab, restrain, disarm, throw, and interrogate enemies allows for a versatile approach to gameplay, emphasizing strategy and stealth over brute force. By utilizing the command wheel and contextual button prompts effectively, players can navigate hostile environments while minimizing detection and maximizing intelligence gathering. This nuanced combat system is a critical component of the game that enriches the overall stealth experience.

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