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Review round for the outer worlds 2

Alright, let’s dive into the corporate-controlled chaos of the Arcadia system with a review round for *The Outer Worlds 2*!

Obsidian Entertainment’s highly anticipated action role-playing game, published by Xbox Game Studios, officially launched on October 29, 2025, for PlayStation 5, Windows, and Xbox Series X/S. It was also available day one for Xbox Game Pass Ultimate and PC Game Pass subscribers. While initially touted as Microsoft’s first $79.99 game, the price was later adjusted to $69.99. Those who pre-ordered the Premium Edition could jump in up to five days early, starting October 24/25.

**Setting and Story**
*The Outer Worlds 2* is a standalone sequel, moving beyond the Halcyon system to the entirely new Arcadia star system. This isolated colony is under the thumb of the authoritarian Protectorate faction, whose dictatorship explores the thematic question of “how much freedom people give up for security and luxury”. Players take on the role of an Earth Directorate Agent, tasked with investigating emerging space-time rifts that threaten to destroy the colony amidst a brewing factional war. The narrative is described as more ambitious, complex, and surprising than its predecessor, with a serious undertone about corporate exploitation balanced by Obsidian’s signature humor and sarcasm.

**Gameplay and Mechanics**
The game retains and refines the core RPG formula Obsidian is known for, emphasizing deep dialogue choices and a brilliant consequence system that truly shapes branching story paths. Your choices as the protagonist will influence interactions with your new crew of companions and other supporting characters. The character creation process has been lauded, with a streamlined yet deeper RPG system that includes positive and negative traits, backgrounds, and tagged skills. Attributes are gone, and while there are 12 skills in total, tagging one gives you a head start and a higher cap, making each build feel unique and offering meaningful choices. The “Perks and Flaws” system returns, allowing for further character customization and offering bonuses and challenges based on your gameplay. For instance, a “Kleptomania” flaw might see you randomly stealing items, while a “Flawed” option could grant bonus perks but force you to accept future flaws.

Combat has received significant attention, with Obsidian reportedly consulting the *Halo* team for advice and doing a “full breakdown of *Destiny*” to improve gunplay in “every way”. While some early impressions noted combat as “decent” but not “mind-blowing,” particularly the AI, improvements include better aiming, reloading, sound effects, and the introduction of throwables like smoke and science grenades. Fan-favorite weapons like the Shrink Ray return, with new, often wacky effects—the Shrink Ray now permanently downsizes enemies, allowing you to kick or crush them. The game can be played in either first or third-person, a first for *The Outer Worlds* series. Stealth options are robust, with multiple pathways around enemies and numerous environmental and dialogue skill checks to avoid direct confrontation.

Companions have also been fleshed out, with six available, each having their own specialties and stories that can be shaped by your actions. The game also features a *Fallout: New Vegas*-inspired radio system, with stations for each major faction, each boasting around 20 original songs.

**Reception and Overall Impressions**
*The Outer Worlds 2* has received generally favorable reviews. Critics note that while the opening mission might feel slow with convoluted dialogue and some initial performance issues, the game significantly improves as it progresses. Many found that the game truly shines once players put their “own stamp” on it, appreciating the depth of its systems and the freedom of choice. It’s described as a “more ambitious, complex, and surprising game” than the original, while still being accessible to new players. The writing, quests, and level design have been particularly praised, with one reviewer noting the satisfaction of intricate dialogue options and consequential choices. Visually, the game leverages Unreal Engine 5, showcasing meticulously crafted characters and worlds. Some performance issues, such as frame rate dips and stutters in dense areas, have been noted.

In summary, *The Outer Worlds 2* builds upon its predecessor’s foundation, offering a deeper, more ambitious, and reactive RPG experience with its signature humor and impactful player choices. While it might have a slow start and some minor technical hiccups, its strengths in narrative,

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