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In the game, Sid Meier’s Civilization VI, what are “Religions” and how do I found and spread one?

In Sid Meier’s Civilization VI, religions are a pivotal aspect of gameplay that can greatly influence your civilization’s development and success. They not only provide a pathway to a Religious Victory but also enhance various gameplay elements such as military capabilities, production efficiency, and Great Person generation. Below is a detailed guide on how to effectively found and spread your religion within the game.

How to Found a Religion

1. Founding a Pantheon:
– The first step in establishing a religious framework is to found a Pantheon. This serves as a preliminary belief system that grants smaller, yet impactful bonuses to your civilization.
– To found a Pantheon, you need to accumulate 16 Faith points. Once you reach this threshold, you can select a belief that offers specific advantages, such as improved resource yields or enhanced growth in cities.

2. Earning a Great Prophet:
– The next step is to acquire a Great Prophet, a unique Great Person pivotal for founding a full-fledged Religion.
– Great Prophet points are generated through buildings and wonders linked to Holy Sites, including shrines and temples. Additionally, constructing the Stonehenge wonder enables you to automatically earn a Great Prophet.

3. Founding Your Religion:
– After securing a Great Prophet, you can use them to found your Religion. At this stage, you’ll choose a Follower belief and up to three additional beliefs, which collectively define the effects and benefits that your Religion will confer upon your civilization.

How to Spread Religion

Once your Religion is established, the next strategic move is to spread it effectively:

– Passive Pressure:
– Your cities exert a natural religious pressure on neighboring cities within a 10-tile radius. Over time, this pressure will help spread your Religion. Notably, Holy Cities exert a more substantial influence.

– Use of Religious Units:
– You can actively spread your Religion through specific religious units purchased with Faith:
– Missionaries: These units can spread your Religion to other cities. They have two uses and, while they cannot engage in combat, they can defend against other religious units.
– Apostles: More versatile and powerful than Missionaries, Apostles can not only spread Religion but also initiate theological combat, add new beliefs to your Religion, or start an inquisition. They come with two uses as well and can acquire promotions such as Proselytizer (to remove other religions from a city) and Translator (to triple the conversion effect).

– Engaging in Religious Combat:
– Apostles can also engage in combat against other religious units. This aspect of theological combat allows you to defend and potentially expand your religious influence by confronting opposing religious units.

– City Conversion:
– When a Religion is founded, all cities within your civilization that contain a Holy Site automatically convert to that Religion, ensuring an immediate effect on your territories.

Summary

Religion in Civilization VI serves as a strategic layer that can dramatically influence the trajectory of your civilization. You initiate the process by founding a Pantheon with Faith points, followed by the acquisition of a Great Prophet to establish your Religion. From there, you can either passively influence neighboring cities through religious pressure or actively spread your beliefs using Missionaries and Apostles.

Apostles offer enhanced capabilities, allowing you to engage in theological combat and fortify your religious presence. Ultimately, managing your religion effectively can lead to significant advantages in gameplay and may even secure a Religious Victory, thereby weaving a rich tapestry of strategic options alongside technological advancements and cultural development.

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