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Resident Evil Requiem hands on

Alright, gamer! You’ve asked about *Resident Evil Requiem* hands-on, and let me tell you, this isn’t just some dusty old cartridge – this is the latest and greatest from Capcom, launching on February 27, 2026, for Nintendo Switch 2, PlayStation 5, Windows, and Xbox Series X/S! And from what the lucky few who’ve had their hands on it are saying, it’s shaping up to be a true monster of a game!

Capcom is taking a bold swing with *Resident Evil Requiem*, blending the best of the series’ classic survival horror with the action-packed thrills we’ve come to love. The real secret sauce here is its **dual-protagonist system**, letting you experience the nightmare from two wildly different perspectives.

Here’s the detailed breakdown of what a “hands-on” with *Resident Evil Requiem* reveals:

### Dual Protagonist Gameplay: A Tale of Two Fears

* **Grace Ashcroft: The Survival Horror Scramble**
* When you play as Grace, an FBI intelligence analyst, you’re diving headfirst into classic *Resident Evil* terror, reminiscent of *Resident Evil 7*. Her sections are all about **evasion, intricate puzzles, and meticulous resource management**. You’ll be scrabbling for every scrap of ammo and every healing item, armed with crude melee weapons and basic firearms.
* Grace’s default perspective is **first-person**, really cranking up the immersion and making every dimly lit corridor feel like a death trap. You’ll spend a lot of time carefully navigating semi-open environments, trying to outwit a relentless stalker enemy.
* **Hot Tip for Grace:** Sneaking is your best friend! Use shadows and cover to your advantage. And if you’re lucky enough to find a well-lit room, know that the terrifying stalker chasing Grace has an Achilles’ heel: bright white light causes it to visibly burn and retreat, giving you a precious moment of respite. Also, keep an eye out for dead zombies – Grace can extract blood samples to learn crafting recipes, an ability Leon doesn’t have!

* **Leon S. Kennedy: The Action Hero’s Return**
* Then, the pendulum swings! When you switch to the legendary federal agent Leon S. Kennedy, get ready for **intense combat and crowd control**, pulling heavily from the beloved *Resident Evil 4* style. Leon is a seasoned veteran, better equipped with more powerful weaponry, and ready to kick some serious bio-organic butt.
* His default perspective is **third-person**, giving you that classic over-the-shoulder action view. Leon also boasts a handy **parry ability** that Grace lacks, allowing him to deflect incoming attacks and turn the tide of battle.
* **Leon’s Edge:** Beyond his combat prowess, Leon carries a trusty **hand-axe**. This isn’t just for splitting zombie skulls (though it’s great for that too!); he can use it to pry open certain cabinets and doors that are completely inaccessible to Grace, encouraging you to revisit areas with him.

### Story, Setting, and the Return to Roots

* *Resident Evil Requiem* is the ninth main installment and aims to steer the overarching narrative back on track, picking up the story threads between the infamous Raccoon City incident and the shadowy activities of Umbrella Corp, a storyline last deeply explored in *Resident Evil 6*.
* The game sees Grace Ashcroft investigating the ruins of Raccoon City, with Leon S. Kennedy joining the fray. Early hands-on demos have taken players through the Rhodes Hill medical facility, which is described as a classic *Resident Evil* environment – think semi-open areas, keycard-locked doors, and plenty of zombified horrors lurking in the shadows.
* Capcom has confirmed that *Requiem* is **not an open-world game**. This deliberate choice aims to maintain the series’ signature pacing and ensure the horror remains front and center, rather than being diluted by a vast, sprawling map.

### Enemies and Gameplay Mechanics

* Beyond the standard shambling undead, Grace will face a formidable new **stalker enemy**. Described as towering, with a frame reminiscent of Lisa Trevor, a vice-like Wendigo jaw, bulbous eyes, and clawed hands, this creature is designed to keep you on edge.
* A classic *Resident Evil* mechanic returns: some zombies can revive if not properly dispatched. The solution? Blow them up to ensure they stay down!
* Expect the series’ adaptive difficulty system to be in play, subtly adjusting enemy numbers, aggression, and resource drops based on your performance, a feature present since *Resident Evil 4*.
* The game offers the flexibility to **freely switch between first-person and third-person views** for both characters, allowing you to tailor the experience to your preference, whether you crave maximum immersion or a broader tactical view.

### Technical Impressions (Especially on Switch 2)

* For those eyeing the Nintendo Switch 2, initial hands-on impressions are surprisingly positive! Reviewers noted that *Resident Evil Requiem* runs remarkably well on the new hybrid console, even if there are some expected compromises in texture quality compared to its beefier counterparts. The lighting, however, was praised for looking clean.
* On the

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